Subj:	#1(2) TRAVELLER digest 294
Date:	95-05-23 16:54:41 EDT
From:	traveller@mpgn.com
To:	traveller@mpgn.com

From:	traveller@mpgn.com
Sender:	traveller@mpgn.com
Reply-to:	traveller@mpgn.com
To:	traveller@mpgn.com (Multiple recipients of list)
Mail Split By Gateway

------- cut here --------
			    TRAVELLER Digest 294

Topics covered in this issue include:

  1) "Antimatter!  Come'n Get Yer Antimatter!"	by Dane Johnson <djohnson@frame.com>
  2) Small arms leathality	by Bri <bri@teleport.com>
  3) Hey, I was wondering...	by Bri <bri@teleport.com>
  4) Moral dilemma...	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
  5) regarding gravity field defences	by Scott Brogley <sbrogii@cisco.com>
  6) Re: TRAVELLER digest 293	by Generic Library <library@babylon5.dss.gov.au>
  7) RE: anti-hydrogen particle beams	by Neil Taylor <neil@owl.uk.gdscorp.com>
  8) Re: TRAVELLER digest 293	by MSAMUELS@VAXC.STEVENS-TECH.EDU
  9) KU#6 is delayed	by myhre@oslonett.no
 10) A few questions.....	by pbravey@inference.co.uk
 11) Subsector names	by Steven Gott <sgott@u.washington.edu>
 12) Tech level increases	by Steven Gott <sgott@u.washington.edu>
 13) Re: TRAVELLER digest 289	by Alvin Plummer <alvin.plummer@sheridanc.on.ca>
 14) A) Bankrupcy. B) Ship tactics: Tech concern's	by Alvin Plummer <alvin.plummer@sheridanc.on.ca>
 15) Re: A few questions.....	by E.D.Quibell@bton.ac.uk (Ewan D Quibell)
 16) Re: TRAVELLER digest 293	by E.D.Quibell@bton.ac.uk (Ewan D Quibell)

----------------------------------------------------------------------

Date: Mon, 22 May 1995 14:10:04 -0700
From: Dane Johnson <djohnson@frame.com>
To: traveller@MPGN.COM
Subject: "Antimatter!  Come'n Get Yer Antimatter!"
Message-ID: <9505222112.AA02855@fmcuro>

Greetings, Sophonts and Gentlebeings!

I wrote :
>>...Anti-hydrogen instead?

<Okay, so it's a fragment -- I was wondering why PAWS were shooting Hydrogen
atoms instead of Anti-Hydrogen>

Hyphen responded:

>From memory, anti-matter creation and the use of  disintegrators only 
>come in at TL16+.

You're right in that anti-matter *power plants* and hand disintegrators
aren't available until TL16+, but I was never under the impression that
disintegrators used antimatter.  And building anti-matter power plants and
creating anti-matter are different things.

Anti-matter creation, in fact, goes on all the time right now -- Physicists
routinely use antimatter electrons (positrons) and protons (negatrons? --
can't remember) in the various flavors of atom smashers we have lying around.

So, really, my original question stands:  Why aren't the intrepid weapons
designers of the 57th century building antimatter PAWS?


Dane

"I will not buy this obvious hint, it is scratched."


------------------------------

Date: Mon, 22 May 1995 14:27:48 -0700 (PDT)
From: Bri <bri@teleport.com>
To: traveller@MPGN.COM
Subject: Small arms leathality
Message-ID: <Pine.SUN.3.91.950522141921.9494A-100000@kelly.teleport.com>

<markc@brahms.udel.edu> Said--
>I re-read the Challenge 73 article, and I have some problems with it.
>While it is an accurate reflection of the chances to hit with a weapon,
>especially a handgun - even trained individuals miss more often than they
>hit, even at close range - the description of weapon damage is flawed.
>Most of the hits described in the articles are from police pistols firing
>relatively low-velocity rounds that are not hollowpoint or some other
>form of expanding bullet.  In tests that I have read about, this is exactly
>the type of round that has a low chance of lethal damage.  Rounds that
>fragment or expand, like hollowpoint bullets, or high velocity rounds
 Suere, a hollowpoint goes great on a milk jug, but if you look at the 
human bodys relisiency -vs- copper coated lead. wich is more likley to 
give way without affecting the other?
 The problem with hollowpoints is that they have to hit a bone to be very 
effective, and if they do hit a bone. They're already being slowed down 
tremendousley.
>that hit bone and tumble or shatter, do far more damage.  The reason is
_All_ bullets tumble. even .50cal BMG SLAP rounds. even through light 
brush, as demonstrated in the FF&S article on p.100.
>simple: a bullet that expands or breaks into multiple fragments destroys
>more tissue and transfers more energy to the body being hit.  Frank's own
 True, but if you have a small pistol round with not a whole lot of 
powdwer in it. Your gonna have some very low velocity and innacurate rounds.
 At least cut the range in half, and destroy any sembelance of armour 
piercing.
>article bears this out - look how much more lethal shotguns (multiple
>projectiles in a single round) are than the pistols as a percentage of hits.
 Yes, shotguns are very leathle at short range, but the pellets arn't 
good for getting through armour, and the slugs lack those pellets.
--

 You also have to keep in mind, that the intent of modern ammunition is 
more to wound(in a military situation) then to kill.
 If you wound someone in a modern army, not only are you taking them out 
of actoin, but your also tieing up nurses, streacher bearers, vehicles 
rescources, and a signifigant amount of time on the part of the army that 
he belongs to.
 Whereas if he's just dead, they can just leave him there or throw him 
onto a slow supply truck.

bri


------------------------------

Date: Mon, 22 May 1995 14:43:56 -0700 (PDT)
From: Bri <bri@teleport.com>
To: traveller@MPGN.COM
Subject: Hey, I was wondering...
Message-ID: <Pine.SUN.3.91.950522144045.8959B-100000@kelly.teleport.com>

  What type of computer networks are on starships?
 The discussion of a-h programs brought this to mind.
 A person witha portable computer, gets into the computer network of the 
ship, then they disable the saftey features of the g's. then they have -6 
accel in all rooms but theres.
 They put a transmitter on, hook a reciever upto a control program. and 
they they speak through the reciever wich corrodore or room they want 1g 
agian.
 they proceed to walk through the starship deactivating the -6accel right 
before they go into a room. they they go into the bridge. by this time 
everyone is unconcis. And they 'aqquire' a starship.
 I know this would be alot harder in TNE, but i think it would still be 
possible especialley if one was on a repair crew to that ship. I.E. place 
relays on each side of the human interface part to bypass it.
thanks

bri


------------------------------

Date: Mon, 22 May 1995 15:22:39 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: Moral dilemma...
Message-ID: <fc10f550@MailXFER.DMCWAVE.COM>

Rob Prior wrote:

>> I've been thinking about this, and I think they are wrong.  I remember
when
the Imperium was young (and so was I) the Zhodani were evil, but then we
learned that they really weren't.  Similarly, I suspect that GDW is setting
the Coalition up for a nice moral crisis.<<

I think (and hope) you're right, Rob.  I'd hate to think it was all so 
simplistically black and white.  One of the best things about the Traveller 
universe is that it's rather complex backdrop has been unpredictable.  There
are
always hints, but I don't think many of us Trav fans could predict what sorts
of
twists and turns the Fifth Frontier War and later the Rebellion would take.
I 
certainly didn't anticipate virus!

According to a recent Challenge survey, most Traveller fans would want the 
Regency to prevail over the Coalition if it comes to a head.  I'd tend to
agree 
that central authority works better in this campaign environment.  Governing 
such huge expanses of space doesn't lend itself well to democracy when the 
fastest mode of communication is the X-Boat pony express.

A great science fiction book that deals with the subject of authority across 
interstellar space is David Feintuch's "Midshipman's Hope."  I recommend it
to 
anyone looking for inspiring sci-fi reading, especially those who are
conducting
Traveller naval campaigns.

--Chris


------------------------------

Date: Mon, 22 May 95 20:21:49 PDT
From: Scott Brogley <sbrogii@cisco.com>
To: traveller@MPGN.COM
Cc: sbrogii@cisco.com (Scott Brogley)
Subject: regarding gravity field defences
Message-ID: <199505230321.UAA09191@stilton.cisco.com>

Hi, I'm not a physicist.  Nor do I play one on TV ( TVs being rather
precarious platforms from which to act a part ).

However I am a gamer, or rather a player.  So I have some experience in
shooting GM's novelties items out of the water.

On a planetary surface the use of gravity altering fields to act as a
high technology moat looks possible to me.  Having a ring of higher
G around an instillation ( 10G ? 15G ? 100G ? ) would have negligible
effect on the planet.  The effect of suddenly changing the gravity in
a section of a starship is a bit troublesome.

The ship would act as if it had just been hit, deep in its guts, with a
multi-ton 1G mass.  All the ships structure "over" the new gravity field
would be pulled towards the "bottom" of the field.

If the ship were not specificly designed with extra strong structure ( $$$ )
it would be like pummeling the inside of your craft with mass weapons.
The higher the G field the greater the damage.

This does bring into the fray a new range of weapons ( at least ones I never
thought of before ).  Mines and missiles with gravity field generators.

Whatever the method of inducing artificial gravity.  Make a big one that
will cause havoc with navigation, or be used to rip the armor plating off
of war ships.

What happens when a starship passes through a field of "asteroids" and
they start becoming planetary mass gravity wells ( for a brief instant,
of course. )

What happens when that rock suddenly shoots towards you at nth G ( what do
missiles travel at in TNE? ) and then try their damnedest to become a
singularity when in proximity to your ship.  How long can a dispersed
structure last in even a .1 G field?

Maybe the trigger is when a jump is occuring within a certain radius.

Flaws with these weapon ideas?

Does my idea about damaging your own ship while altering its artificial
G field hold water?

It has been a long time since I played Traveller, and nearly as long
since I toyed with ship design.  So any critique is welcome.

p.s. I get both traveller and xboat in digest form and have a LOT of
catching up to do.  So if this has been covered just send me a note
( sbrogii@cisco.com ) letting me know.

Scott-
--
Mon May 22 20:21:33 PDT 1995

------------------------------

Date: Tue, 23 May 1995 14:18:58 -0700 (PDT)
From: Generic Library <library@babylon5.dss.gov.au>
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 293
Message-ID: <Pine.SGI.3.91.950523141305.14460A-100000@babylon5.dss.gov.au>

Dear Folks -

The Ewan Quibell reply re. "the moral ground of the RCES" is an accurate 
assessment of the Coalition, as seen from outside and elsewhere. The same 
objections to the Coalition were raised by a "historian" in _Survival 
Margin_.

Even so, the historian pointed out that the RCES thought they were doing 
what they could, from their POV in history. Later anti-RCES comments were 
dismissed by the historian as "embarrassed hand-wringings" on the part of 
the commentators.

ie. I would disagree that GDW has portrayed the RCES as high and moral; 
only that they were prepared to get things done.

- Hyphen
  (David Jaques-Watson)



------------------------------

Date: Tue, 23 May 1995 08:06:09 EDT
From: Neil Taylor <neil@owl.uk.gdscorp.com>
To: traveller@MPGN.COM
Subject: RE: anti-hydrogen particle beams
Message-ID: <00990C6C.872FE8F8.29@arc.uk.gdscorp.com>

Generic Library <library@babylon5.dss.gov.au> writes:

>>...Anti-hydrogen instead?
>
>From memory, anti-matter creation and the use of  disintegrators only 
>come in at TL16+.

My reading of the TL section was that bulk anti-matter, and anti-matter 
containment/reactors, is indeed TL16+ -- however, you have to remember that
C20 
Earth is producing (minute) quantities of anti-matter in particle
accellerators!
We can, and do, today produce particle beams of anti-protons; adding 
neutralising positrons would not be difficult (to make a neutral beam).
There 
is a high cost in energy to produce the beam, as the production system relies
on 
blasting a particle beam at a suitable target and collecting the few neutrons

that collect an electron and get knocked out as anti-protons (to be collected

into the new beam...)

Impact from an anti-hydrogen beam would add a lot of energy to the collision,

but the beam density would be lower for a given powered generator.  OTOH, the

annihilation would generate swarms of secondary particles and gamma rays.... 
yuck!

 
--------------------------------------------------+
-- Neil Taylor              neil@uk.gdscorp.com --|
-- Graphic Data Systems Ltd,                    --| 
-- Wellington House, East Rd, Cambridge CB1 1BH --|
--------------------------------------------------+

------------------------------

Date: Tue, 23 May 1995 10:44:15 -0500 (EST)
From: MSAMUELS@VAXC.STEVENS-TECH.EDU
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 293
Message-ID: <01HQU8G515HEBSJJG7@VAXC.STEVENS-TECH.EDU>

>>>>>	It's been fun lurking, but it's time to move on.  Will the moderator
	please remove me from the list.

	UNSUBSCRIBE MORGAN SAMUELS

------------------------------

Date: Tue, 23 May 1995 17:30:58 +0200
From: myhre@oslonett.no
To: hiwg-list@fwe.com, ccjoe@showme.missouri.edu,
Subject: KU#6 is delayed
Message-ID: <199505231530.AA23972@oslonett.no>

Due to copyright uncertainties I've decided to wait with distribution of a 
electronic hyperzine version of KU until I get a word from GDW.

If you remember a while back, Hyperodge had a similar request, allthough his 
plans was spanning a far wider concept that what KU will cover.

Below I have copied the letter I wrote to GDW last week, and I'm now waiting 
on an answer. I'll inform you what the verdict was when I get one.

....................................................................

Dear Dave,

I while back I got this idea of making a electronic version of Kfan Uzangou. 
A newsletter for Vargr in Traveller. If you look through your papers you 
should find copies of this fanzine.

What I basically want is a permission to distribute it electronically.

The hyperzine (as I call it) will:

- Not copy material by GDW or its licencees.

- Neither will it contain previously distributed traveller material from GDW 
or its licencees.

- It will be available on the Internet WWW system, thus being available for 
those who wants to read it online.

- When editor is in doubt if the material has been distributed before or 
been copied from other sources the material will not be released before its 
status has been cleared.

- The editor (me) will follow any rules or guidelines from GDW.

- The hyperzine will be free, and it is a non-profit venture.

- The material are expected to be largely HIWG documents and other types of 
HIWG work.

- Release of issues will be infrequent.

- One issue will only be released once from me. After that interestees(?) 
have to find the hyperzine on the net some how.


This is the basic idea. I would like to have your input, as I feel I'm in 
the grey, if not in the dark about this issue when it comes to copyrights 
and all that.

----------------------------------------------------------------------

 Roger Myhre               .
  StarWolf                / V\        "Life Sucks, I rule the world,
 myhre@oslonett.no      / `  /         but I still have to do the
 roger.myhre@niva.no   <<   |          dishes!"
                       /    |                     - Djengis Khan
 HIWG member:        /      |
   142             /        |
                 /    \  \ /
                (      ) | |
        ________ |   _/_  | |
      <__________\______)\__)


------------------------------

Date: Tue, 23 May 95 15:56:38 GMT
From: pbravey@inference.co.uk
To: traveller@MPGN.COM
Subject: A few questions.....
Message-ID: <9504238012.AA801269798@smtplink.inference.co.uk>

Hi folks. I've got a few questions which hopefully should be easy to 
answer....

Where in the rulebook does it mention what effect the Wear value of ship 
obtained during the character generation process has on maintenance of a 
ship? 

Do the costs stated in FF&S represent manufacturing costs or the cost to 
buy that piece of equipment?

As far as I can work out the smallest vehicle you can produce with FF&S is 
pretty big - mostly due to the requirement for a 2.5m3 crewstation as a 
minimum. 
Has anyone got any house rules on designing small vehicles - such as a 
motorbike for example.

When did Striker II get released in the States? I only ask 'cos then I know 
when I should start counting down the extra three months it takes to get 
GDW stuff in my local games shop.

Who or what is 'Grandfather' and the 'Primordials'?

Ta Lots (hopefully :)
Paul

------------------------------

Date: Tue, 23 May 1995 10:02:06 -0700 (PDT)
From: Steven Gott <sgott@u.washington.edu>
To: traveller@MPGN.COM
Subject: Subsector names
Message-ID:
<Pine.A32.3.91j.950523095804.16650A-100000@homer26.u.washington.edu>


I seem to have lost my file with the subsector names in it.  If someone 
could either forward them to me or tell me where in the archives the 
message listing them is I would be VERY gratefull.

SG



------------------------------

Date: Tue, 23 May 1995 10:09:51 -0700 (PDT)
From: Steven Gott <sgott@u.washington.edu>
To: traveller@MPGN.COM
Cc: gdw.support@geis.com
Subject: Tech level increases
Message-ID:
<Pine.A32.3.91j.950523100212.16650B-100000@homer26.u.washington.edu>



If a planet didn't collapse because it didn't get infected with the Virus 
is it likely that it has advanced a tech level in the past 70 years?


There is a system with tech level G at 2110 Delphi that may have survived 
unscathed!  This is because it is in the middle of the rift.  It takes J4 
or J5 ships to reach it and I *think* most ships in the Imperium don't 
jump that far.  There are only a couple of cruisers in the official 
materials that can J5 and I think that the odds of them being "in the 
neighborhood" during the initial infection phase of VIRUS are slimmer 
than say the survival of the Union of Suffern.

your comments are appreciated.

SG




------------------------------

Date: Tue, 23 May 1995 13:21:17 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 289
Message-ID: <Pine.OSF.3.91.950523131819.4910A-100000@hubble.sheridanc.on.ca>


> Date: Thu, 18 May 95 20:14 BST-1
> From: aboulton@cix.compulink.co.uk (Andrew Boulton)
> 
> 
>   > From: Alvin Plummer <alvin.plummer@sheridanc.on.ca> To:
>   > Subject: Gravity Fatigue.. 
>   >  
>   > Notes on how Gravity weakens characters, depending on homeworld 
>   > (So choose your birthworld wisely...) 
>   >  
>   > > From         Size of World Being Visited... 
>   > World 
>   > Size   G's     0  1  2  3  4   5  6  7  8  9  A 
>   > 0      0       -  2  3  4  5  6  8  9  10 11 13 
> 
> I thought it was usually assumed that people living in Belts used
> artificial gravity?

I believe so: Most stations will have antigrav or rotate for an 
pseudo-gravity effect.  This is for those societies that have chosen to 
live in a zero-gee lifestyle.


------------------------------------------------------------------------------
Alvin Plummer
"Preserve what we created, Norris, and remember what we stood for."
                               - Strephon, 179-1126

Reply to: alvin.plummer@SHERIDANC.ON.CA

------------------------------------------------------------------------------


------------------------------

Date: Tue, 23 May 1995 13:52:43 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
To: traveller@MPGN.COM, xboat@MPGN.COM
Subject: A) Bankrupcy. B) Ship tactics: Tech concern's
Message-ID: <Pine.OSF.3.91.950523133028.5639A-100000@hubble.sheridanc.on.ca>


In warfare, one of the major problems is actually financing all that 
equipment.  In my own universe, I'm planning to arrange a military 
buildup of naval fleet's, and I'd like to know how to model the problems 
of debt and inflation in the traveller setting. (Use either the TCS rules 
as a basis, or the Economic rules for TNE's World Tamer Handbook (ugh!  
Is there anyway to make them less complex?))  How much debt can I get 
into before inflation becomes serious... 1 times Gross World Product? 5 
times?  How should I model interest rates?  And inflation?  And how much 
debt is two much? (a la the Soviet Union?)

Detailed data is fine, but what I'm really looking for is handy rules of 
thumb.

===========================

Secondary concern (To Battle Rider fans (TNE) and TCS pro's (Classic):

In several of my polities (and in the Classic Imperial Universe) I have a 
hodge-podge of ship's, of varying tech levels.  If I have, say, 2 TL F 
BCr ships and 4 TL E BCr ship's, what is the best way to use them?  Let 
the TL F ships lead (do the active scanning, make first contact, etc) and 
hide my TL E ship's as a 'stratigic reserve'?  Or let the TL E ship's act 
as "Bait", with the TL F ship's acting as the "bolt from the blue"?

Again, the emphasis should be on "rules of thumb", rather than detailed 
exposition.  (though I appreciate that, too)  For the sake of discussion, 
assune that the threat force is composed similarily.

Oh yeah: for Classic fans, this is also a good time to discuss how 
somewhat obsolete equipment (TL E ship's, in the Classic Universe) is 
best used in a TL E/F task force. 

========================

Is there an archive anywhere for interesting Traveller incidents? There 
should be!


------------------------------------------------------------------------------
Alvin Plummer
"Preserve what we created, Norris, and remember what we stood for."
                               - Strephon, 179-1126

Reply to: alvin.plummer@SHERIDANC.ON.CA

------------------------------------------------------------------------------


------------------------------

Date: Tue, 23 May 1995 19:26:31 +0100 (BST)
From: E.D.Quibell@bton.ac.uk (Ewan D Quibell)
To: traveller@MPGN.COM
Subject: Re: A few questions.....
Message-ID: <9505231826.AA15271@diamond.bton.ac.uk>

> Do the costs stated in FF&S represent manufacturing costs or the cost to 
> buy that piece of equipment?

As far as I'm aware, it's the cost to buy .... but I don't remeber reading
any thing about it, my characters have always brought at design prices.

> As far as I can work out the smallest vehicle you can produce with FF&S is 
> pretty big - mostly due to the requirement for a 2.5m3 crewstation as a 
> minimum. 
> Has anyone got any house rules on designing small vehicles - such as a 
> motorbike for example.

Try the rule expantions at the back of the RC Equipment guide, I remember
them including a small workstation on the "Broom Stick" and maybe the 
grav belt.

> When did Striker II get released in the States? I only ask 'cos then I know

> when I should start counting down the extra three months it takes to get 
> GDW stuff in my local games shop.

I picked up Striker II a cupple of mounths ago in Virgin at Brighton, it's
been out over here some time.

> Who or what is 'Grandfather' and the 'Primordials'?

Mr. Miller ... ;-)

Grandfather was a super intelegeny Droyne, who did lots of experiments on
anything that interested him, created some kids, had an interstella war,
and then vanished into his own private Universe, in the Regina Subsector
Spinward Marches. Pick up a copy of  Classic Traveller Adventure 12 for
more information.

The Primordials are high tech interstella wonders, who have a large
collective mind, which tries to find things to look at that interests
them. Pick up MegaTraveller Knightfall, and the MegaTraveller Journal 4 (?).

> Ta Lots (hopefully :)
> Paul

Hope it's of some help. I'm not at home so I don't have my books with me,
it also means I have no spelling checker ....

Ewan


------------------------------------------------------------------------------
-- E.D.Quibell ------------------------------------ Thought is just about----
-- Data Communications Technician ----------------- the hardest thing a----
-- University of Brighton ------------------------- human can do - which----
--------------------------------------------------- probably explains why----
-- Email  e.d.quibell@bton.ac.uk ------------------ so few seem to do it.----
--        quibez@essex.ac.uk -------------------------------- Henry Ford-----
------------------------------------------------------------------------------
--- Who me ? Na, I didn't say that. My Employers ? They don't say anything---
----- My spelling is entirely due to dyslexia, typos, and poetic licence-----
------------------------------------------------------------------------------

------------------------------

Date: Tue, 23 May 1995 19:50:30 +0100 (BST)
From: E.D.Quibell@bton.ac.uk (Ewan D Quibell)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 293
Message-ID: <9505231850.AA16218@diamond.bton.ac.uk>

David Jaques-Watson writes :-

> The Ewan Quibell reply re. "the moral ground of the RCES" is an accurate 
> assessment of the Coalition, as seen from outside and elsewhere. The same 
> objections to the Coalition were raised by a "historian" in _Survival 
> Margin_.
> 
> Even so, the historian pointed out that the RCES thought they were doing 
> what they could, from their POV in history. Later anti-RCES comments were 
> dismissed by the historian as "embarrassed hand-wringings" on the part of 
> the commentators.

I'd tend to agree with the historians as well, but there are a cupple of
things that are very dodgy, like the Oriflamme marines do SAG raids on
Junak, for practice, this shouldn't be happening. It gose against RC
operating procedure, as the world will take more resources and longer to
assimulate in the future.

> ie. I would disagree that GDW has portrayed the RCES as high and moral; 
> only that they were prepared to get things done.

GDW portrays the RCES as "what you see is what you get" guys and gals,
doing what they do for "the Good of Humanity", which kind of implies they
have high morals.

The RC is also trying to regulate the "Lancer" teams that go out into the
wilds on raids (how would you regulate them ?like starmecs ?) so that world
assimulation is easier, because most of them see Zippers as Zippers, and not
potential members of the RC, implying that not all Lancers have good enough
morals. The Trigger (?) incident reported on CIN is one such case I believe.

Ewan

Again no spelling checker ... :-(


------------------------------------------------------------------------------
-- E.D.Quibell ------------------------------------ Thought is just about----
-- Data Communications Technician ----------------- the hardest thing a----
-- University of Brighton ------------------------- human can do - which----
--------------------------------------------------- probably explains why----
-- Email  e.d.quibell@bton.ac.uk ------------------ so few seem to do it.----
--        quibez@essex.ac.uk -------------------------------- Henry Ford-----

------------------------------------------------------------------------------
--- Who me ? Na, I didn't say that. My Employers ? They don't say anything---
----- My spelling is entirely due to dyslexia, typos, and poetic licence-----

------------------------------------------------------------------------------

------------------------------

End of TRAVELLER Digest 294
***************************



----------------------- Headers --------------------------------
From traveller@mpgn.com Tue May 23 16:53:48 1995
Received: from Ambassador.MPGN.COM by mailgate.mail.aol.com with ESMTP
	(1.37.109.11/16.2) id AA256622428; Tue, 23 May 1995 16:53:48 -0400
Return-Path: <traveller@mpgn.com>
Received: from  (localhost [127.0.0.1]) by Ambassador.MPGN.COM (8.6.9/8.6.9)
with SMTP id QAA05951; Tue, 23 May 1995 16:34:15 -0400
Date: Tue, 23 May 1995 16:34:15 -0400
Message-Id: <199505232034.QAA05951@Ambassador.MPGN.COM>
Errors-To: traveller-request@mpgn.com
Reply-To: traveller@mpgn.com
Originator: traveller@mpgn.com
Sender: traveller@mpgn.com
Precedence: bulk
From: traveller@mpgn.com
To: Multiple recipients of list <traveller@mpgn.com>
Subject: TRAVELLER digest 294
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
X-Comment: Traveller Mailing List

